As my first post, I’d like to give you a short overview of Nimbatus by describing some of the features that are already implemented, without going too far into technical details. There will be future in-depth posts about each feature. Keep in mind that all screenshots are from an unfinished version of Nimbatus containing placeholder graphics. It may look entirely different when released. Please feel free to give me feedback or suggest new ideas for Nimbatus.
The planets in Nimbatus are procedurally generated and virtually endless in size. This means that each time you explore a new planet it will look different than the others. At the moment there is only a wildness slider which influences the terrain generation, if you set it to low the planets will have a smooth landscape without much cliffs and caves. On the other hand if you set it to the maximum, there will be steep cliffs, deep caves and even floating mountains. Even though the planets are huge, each modification you do to the terrain will be saved and loaded again when you reconnect to your drone.
Each planet consists of multiple climate zones with their own flora and fauna. Currently every planet has the same climate zones, but this is will most likely change as soon as I add more climate zones. In every climate zone you will encounter different randomly placed objects and enemies.
The drone customization is one of the main parts of the game. You are able to build a drone from scratch and integrate newly discovered parts or completely rebuild your drone before you deploy it to a new planet. The drone customization is based on two parts, the drone workshop and the weapon workshop.
The drone workhop is used to assemble your drone from all the different parts in your inventory. There will be a small number of standard parts already unlocked, so you are able to build your first basic drone. You can freely attach the drone parts to each other, but keep in mind that they will react according to the game physics. If you build an unstable construction it will most likely fall apart in the first seconds after deploying your drone to a planet.
There will be many different drone parts like thrusters, weapons, fuel-tanks, shields, motorized hinges, wings and so on. New drone parts can be added pretty easilly into the game, so I will continually add new items over the course of developement.
Each weapon consist out of two parts, a shooting module and an impact module (the names of these modules are subject to change). You can find these modules like every other item by destroying enemies or exploring the planets. In the weapon workshop you are able to build these modules into a weapon, which can then be accessed from the drone workshop and built into your drone. I will give detailed information about these modules in a future post, for now a screenshot is information enough 😉
The controls are fully customizable. While building your drone in the Drone Workshop, you are able to assign each useable dronepart a key or mouse button.
And much more…
There are alot more features like world events (meteor showers) , coordinated enemy attacks, technology tree’s and much more planned and partly already in construction. I will try to keep you updated about new features and ideas.